The name Ko Hor Vrët is derived from the Wood Elvish language, as Ko Hor Vrët was founded by Zlèbrth Ignun, who was culturaly Wood Elven.
Climate
Ko Hor Vrët has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -3°C (27°F). Ko Hor Vrët receives an average of 147 cm/y (57 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ko Hor Vrët covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4572 m (15000 ft) above sea level.
Overview
Ko Hor Vrët was founded durring the early 9th century, by Zlèbrth Ignun. The establishment of Ko Hor Vrët was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Zlèbrth Ignun struck deals with nearby nations and communities to establish Ko Hor Vrët as a prison colony.
Ko Hor Vrët was built using the conventions of Wood Elven durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Ko Hor Vrët is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ko Hor Vrët is buildings have been located at convienant points along the valley Ko Hor Vrët was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the restrictive cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Ko Hor Vrët's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Unfortuantly, these political statment focused walls are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
Ko Hor Vrët has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Ko Hor Vrët’s streets. The town is very clearly a joyfull place as well as relaxing. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.
Civic Infrastructure
Ko Hor Vrët has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ko Hor Vrët. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ko Hor Vrët's parks.
Ko Hor Vrët has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ko Hor Vrët.
Ko Hor Vrët has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ko Hor Vrët has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ko Hor Vrët has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ko Hor Vrët has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ko Hor Vrët has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ko Hor Vrët's public wards, blessings, and other arcane systems.
Ko Hor Vrët possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Ko Hor Vrët has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ko Hor Vrët's natural decorations nor waterways.
Ko Hor Vrët has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ko Hor Vrët has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Ko Hor Vrët's garrison was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..
Due to the actions of local Kami, summer is skipped in Ko Hor Vrët.
Ko Hor Vrët's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Summoning energies of tier 2 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 3
Farmers: 4
Farm Laborer: 8
Hunters: 4
Milk Maids: 4
Ranchers: 2
Ranch Hands: 4
Shepherds: 4
Farmland: 6139 m2
Cattle and Similar Creatures: 382
Poultry: 4593
Swine: 306
Sheep: 15
Goats: 3
Horses, Mounts, and Beasts of Burden: 153
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 2
Cabinetmakers: 3
Candlemakers: 4
Carpenters: 4
Clothmakers: 4
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 9
Glassworkers: 5
Gunsmiths: 3
Harness-Makers: 1
Hatters: 2
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 2
Plasterers: 2
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 3
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 6
Tailors: 9
Tanners: 1
Upholsterers: 2
Watchmakers: 2
Weavers: 5
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 4
Chandlers: 3
Chicken Butchers: 4
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 4
Potion Sellers: 2
Resellers: 6
Spice Merchants: 2
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 8
Barbers: 7
Coachmen: 2
Cooks: 6
Doctors: 2
Gamekeepers: 2
Grooms: 1
Hairdressers: 5
Healers: 3
Housekeepers: 4
Housemaids: 8
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 5
Restaurateur: 6
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Coal Heavers: 3
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 3
Hay Merchants: 1
Leech Collectors: 4
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 2
Skinners: 4
Tosher: 2
Warehousemen: 5
Watercarriers: 3
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 4
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 3
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 15
Monks, Monastic: 5
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 5
Rangers: 2
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 6
Military Officers: 4
Cottage Industries
Brewers: 4
Comfort Services: 6
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 5
Potters: 2
Preserve Makers: 4
Quilters: 2
Seamsters: 9
Spinners: 4
Tinker: 1
Weaver: 4
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 5
Writers: 5
Produce Industries
Butter Churners: 6
Canners: 4
Cheesmakers: 5
Millers: 3
Picklers: 2
Smokers: 2
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
496 of Ko Hor Vrët's population work within a Foundational Occupation.
30 work in Agriculture
109 work as Craftsmen
41 work as Merchants
77 work as Service Workers
51 work as General Laborers
18 work as Skilled Laborers
73 work as Civil Servants
47 work in Cottage Industries
22 work as Artists
28 work in Produce Industries
944 of Ko Hor Vrët's population do not work in a formal occupation, but do contribute to the local economy. 91 (6%) are noncontributers.
Points of Interest
The center of Ko Hor Vrët's town square was built around an ancient standing stone.
POI
History
A local has came up with a wonderful new idea (6383 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.
In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. Ko Hor Vrët's militia's elite squad is named after .